About me

So you are looking for a professional, communicative & punctual software engineer who likes to keep productive.


Summary

I like to build, test and deploy things. Then I like to make monitoring dashboards to study those things

I've been developing software professionally since 2003. Over the years I've gained experience in a variety of domains including, health care, telecoms, games and online video services.

I've worked on projects including VOD/OVP platforms, video metadata, identity and access, AAA console games, mobile games, high traffic public websites and more.

I have a passion for writing clean, maintainable code thats well tested. I enjoy developing strong working friendships with my colleagues and collaborating to make awesome products that make users smile.


Some past experience

Tech Lead/Product Owner
May 2014 - Present

At Piksel, we design, build and run high-end video and entertainment platforms.

I work in a globally distributed agile development team where we develop backend API systems for video metadata management.

As Product Owner I’m responsible for developing API solutions that solve problems for our customers. I work with other POs and the Head of Product to prioritise and coordinate the release of features. I work closely with my team to design, develop and run these APIs at high scale for global clients.

As Tech Lead I'm responsible for the technical leadership of a highly skilled development team. We build libraries and services enabling quicker development of business solutions.

  • REST microservice APIs built using node.js and hapi.js
  • Services - Identity, Registry, Notification, Geo
  • Cassandra/Solr (Datastax DSE), MongoDb
  • Docker, Marathon, Kubernetes
  • AWS - EC2, S3, ECS, EKS, API Gateway, DynamoDB, Lambda, Cognito
  • EFK Stack, Grafana/Kibana, Dyantrace

Tools Developer - Central Tech
July 2007 - July 2010

Tools development for Operation Flashpoint series of games.

Agile development methodologies (Scrum) - Large team of 100+ developers.

Projects include: Visual Effects Editor, Mission Editor, World Editor, Asset Pipelines, Exporters, Data Visualization, Build Deployment and Automatic Branching Tools. .Net, C#, C++, Winforms, Silverlight, Wpf, Python, Perforce.

Development using X360 and PS3 development kits.


Lead Web Services Developer
Caperfly
100% Remote
Aug 2012 - Dec 2013

I was with Caperfly through the development of 2 iOS trivia games PredictThis and Big Brother - The Official Game.

Responsible for all server side development and cloud management (AWS & Scalr) for the backend of the companies mobile games. This includes the setup and configuration of the entire server stack, including: installing web servers, deployment, scaling, load balancing, load testing, DNS management, logging and monitoring.

I was also tasked with the development and maintenance of our web service APIs and a selection of in-house tools, such as web based editing of game data. For this we used a variety of technologies including MongoDb (game data), Php (main game backend services) and NodeJs (additional services), Javascript SPA using KnockoutJS (editor).


Education

Bachelor's Degree, Computing
Sheffield Hallam University, UK
2000 - 2004

Specialization: Software Engineering

Robbie Pallas

robbie@robbiepallas.com


I'm a great developer that loves to build. I can help you grow your product.

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